NEO 4 SPOILERS

POKEMON

Grass Pokemon

Venonat
Type: Basic Grass Pokemon
LV.??, HP 40
C: Gnaw: 10
GC: Poisonpowder: 10
Effect: The Defending Pokemon is now Poisoned.
-C Retreat
R Weakness
(No) Resistance
No. 048 (Common)

Gentle Venomoth
Type: Stage 1 Grass Pokemon (Evolves from Venonat)
LV.??, HP 80
G: Mysterious (Habataki)
Effect: Each play may choose 1 Pokemon card in his or her discard pile, show it to his or her opponent, then put it into his or her hand.
PC: Synchro Wave: 40
Effect: This Pokemon and the Defending Pokemon must have the same number of Energy cards attached to use this attack.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 049 (Uncommon)

Scyther
Type: Basic Grass Pokemon
LV.21, HP 60
GC: Agility: 10
Effect: [Standard Agility text.]
GGG: Sharp Scythe: 40
-C Retreat
R Weakness
(No) Resistance
No. 123 (Uncommon)

Ladyba
Type: Basic Grass Pokemon
LV.??, HP 40
GC: Swift: 20
Effect: [Standard Swift text.]
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 165 (Common)

Gentle Ledian
Type: Stage 1 Grass Pokemon (Evolves from Ladyba)
LV.37, HP 70
G: Vitalizing Touch
Effect: If you have any Benched Pokemon, choose 1 of them and switch it with this Pokemon. While the switched Pokemon is your Active Pokemon, it can't be Asleep, Confused, Paralyzed or Poisoned. (Benching that Pokemon ends this effect.)
GCC: Repeating Punch: 20x
Effect: Flip 4 coins. This attack does 20 damage times the number of heads.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 166 (Rare)

Dark Ariados
Type: Stage 1 Grass Pokemon
LV.??, HP 60
G: (Karametoru)
Effect: If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. Flip a coin. If heads, the new Defending Pokemon is now Paralyzed. If your opponent has no Benched Pokemon, this attack does nothing.
GGG: Poison Horn: 30
Effect: The Defending Pokemon is now Poisoned. Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokemon cannot be moved out of the Active Position.
-CC Retreat
R Weakness
(No) Resistance
No. 168 (Rare)

Dark Crobat
Type: Stage 2 Grass Pokemon (Evolves from Dark Golbat)
LV.39, HP 70
[Pokemon Power] Sudden Bite
Effect: When this Pokemon is played from your hand and evolves a Pokemon, choose 1 of your opponent's Pokemon and do 20 damage to it.
GG: Dark Drain
Effect: Flip a coin for each of your opponent's Pokemon. If heads, this attack does 10 damage to that Pokemon. Then, remove a number of damage counters from this Pokemon equal to amount of damage done by this attack.
(No) Retreat
P Weakness
F Resistance (Damage -30)
No. 169 (Hologram)

Sunkern
Type: Basic Grass Pokemon
LV.??, HP 40
C: Roll: 10
GG: Rain Bath
Effect: Flip a coin. If heads, remove all damage counters from this Pokemon, search your deck for an Evolution Card that evolves from a Sunkern, and put it on top of this Pokemon. This counts as evolving this Pokemon. Shuffle your deck afterward.
-CC Retreat
R Weakness
(No) Resistance
No. 191 (Common)

Gentle Sunflora
Type: Stage 1 Grass Pokemon (Evolves from Sunkern)
LV.??, HP 80
-CC: Sun Growth
Effect: Choose 1 of your G Pokemon. Attach up to 2 G Energy cards from your hand to that Pokemon.
GGG: Solar Beam: 40
-C Retreat
R Weakness
(No) Resistance
No. 192 (Common)

Pineco
Type: Basic Grass Pokemon
LV.??, HP 40
CC: Tackle: 20
-CC Retreat
R Weakness
(No) Resistance
No. 204 (Common)

Dark Foretress
Type: Stage 1 Grass Pokemon (Evolves from Pineco)
LV.??, HP 60
C: Iron Hide
Effect: Flip a coin. If heads, until the end of your next turn, if an attack Knocks Out this Pokemon, it is not Knocked Out, and its HP becomes 10 instead.
GG: Large Explosion: 60
Effect: This Pokemon does 60 damage to itself.
-CC Retreat
R Weakness
(No) Resistance
No. 205 (Uncommon)

Heracross
Type: Basic Grass Pokemon
LV.27, HP 60
GC: Tackle: 20
GGG: Protruding Horn: 30+
Effect: Flip a coin. If heads, this attack does 30 more damage.
-CC Retreat
R Weakness
(No) Resistance
No. 214 (Uncommon)

Shining Celebi
(You may only include 1 Shining Celebi in your deck.)
Type: Basic Grass Pokemon
LV.18, HP 50
W: Water of Healing
Effect: If you have any Benched Pokemon, choose 1 of them and remove a number of damage counters from that Pokemon equal to the number of W Energy attached to this Pokemon.
GP: Miracle Leaf: 10
Effect: Flip a number of coins equal to the number of Energy attached to this Pokemon. If at least 1 is tails, choose Asleep, Confused or Poisoned, and the Defending Pokemon is now affected by that status ailment.
-C Retreat
R Weakness
(No) Resistance
No. 251 (Ultra Rare)

Fire Pokemon

Shining Charizard
(You may only include 1 Shining Charizard in your deck.)
Type: Basic Fire Pokemon
LV.??, HP 100
RRRLL: Red-Hot Flame: 100
Effect: Discard 1 R and 1 L Energy card attached to this Pokemon in order to use this attack. Flip a coin. If tails, this Pokemon does 30 damage to itself.
-CCC Retreat
W Weakness
F Resistance (Damage -30)
No. 006 (Ultra Rare)

Vulpix
Type: Basic Fire Pokemon
LV.??, HP 50
RC: Ember: 30
Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack.
-C Retreat
W Weakness
(No) Resistance
No. 037 (Common)

Gentle Ninetales
Type: Stage 1 Fire Pokemon (Evolves from Vulpix)
LV.??, HP 90
R: Greet the Flames
Effect: Choose a Baby Pokemon in your discard pile and put it onto your Bench. If your Bench is full, you can't use this attack.
RRR: Fire Blast: 50
Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack.
-C Retreat
W Weaknes
(No) Resistance
No. 038 (Uncommon)

Growlithe
Type: Basic Fire Pokemon
LV.14, HP 50
CC: Bite: 20
-C Retreat
W Weakness
(No) Resistance
No. 058 (Common)

Gentle Arcanine
Type: Stage 1 Fire Pokemon (Evolves from Growlithe)
LV.47, HP 100
[Pokemon Power] Ward Off
Effect: Once during your turn (before your attack) if this Pokemon is your Active Pokemon, you may have your opponent choose 1 of his or her Benched Pokemon and switch it with his or her Active Pokemon. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed, or your opponent has no Benched Pokemon.
RRC: Gentle Flame: 50
Effect: If the Defending Pokemon is a Baby Pokemon, this attack does 10 damage; if the Defending Pokemon is a Basic Pokemon, this attack does 30 damage.
-CC Retreat
W Weakness
(No) Resistance (Damage -30)
No. 059 (Hologram)

Gentle Flareon
Type: Stage 1 Fire Pokemon (Evolves from Eevee)
LV.??, HP 80
R: Heat Up
Effect: If you have any Benched Pokemon, choose 1 of them, Search your deck for a R Energy card and attach it to that Pokemon. Shuffle your deck afterward.
RRC: Heat Flame: 30+
Effect: Flip 2 coins. Discard 1 R Energy card from this Pokemon for each heads. This attack does 20 more damage times the number of heads.
-C Retreat
W Weakness
(No) Resistance
No. 136 (Uncommon)

Cyndaquil
Type: Basic Fire Pokemon
LV.??, HP 40
R: Smokescreen: 10
Effect: [Standard Smokescreen text.]
-C Retreat
W Weakness
(No) Resistance
No. 155 (Common)

Dark Quilava
Type: Stage 1 Fire Pokemon (Evolves from Cyndaquil)
LV.??, HP 60
R: Burn
Effect: Look at the top card of your opponent's deck. If it is a Trainer card, discard it. Otherwise, return it to the top of your opponent's deck.
RR: Magma Rush: 20x
Effect: Discard the top 5 cards of your deck. This attack does 20 damage times the number of R Energy cards discarded in this way.
-C Retreat
W Weakness
(No) Resistance
No. 156 (Uncommon)

Dark Typhlosion
Type: Stage 2 Fire Pokemon (Evolves from Dark Quilava)
LV.43, HP 80
C: Claw Slash: 20
R: Fire Rush: 40x
Effect: Discard as many R Energy cards from this Pokemon as you like, then flip that many coins. This attack does 40 damage times the number of heads.
-C Retreat
W Weakness
(No) Resistance
No. 157 (Hologram)

Slugma
Type: Basic Fire Pokemon
LV.??, HP 50
RR: Flare: 30
-CC Retreat
W Weakness
(No) Resistance
No. 218 (Common)

Dark Magcargom
Type: Stage 1 Fire Pokemon (Evolves from Slugma)
LV.36, HP 60
[Pokemon Power] Heat Plate
Effect: If this Pokemon is your Active Pokemon, whenever either player plays a Baby Pokemon or a Basic Pokemon, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while this Pokemon is Asleep, Confused or Paralyzed.
-CCC Retreat
W Weakness
(No) Resistance
No. 219 (Rare)

Dark Houndoom
Type: Stage 1 Fire Pokemon (Evolves from Houdour)
LV.32, HP 60
C: (Bukiminatooboe)
Effect: Look at your opponent's hand. If he or she has any Basic or Baby Pokemon there, choose 1 of them and put it onto his or her Bench, and then switch the Defending Pokemon with that Pokemon. If your opponent's Bench is full, you can't use this attack.
RC: Hellish Flame: 30+
Effect: If you have any E Energy cards attached to this Pokemon, choose 1 of them and discard it, and this attack does 20 more damage. (If you have no E Energy cards attached to this Pokemon, this attack does no other effects.)
-C Retreat
W Weakness
(No) Resistance
No. 229 (Hologram)

Water Pokemon

Psyduck
Type: Basic Water Pokemon
LV.??, 50
W: Water Skip: 10
PC: Strange Headbutt: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, this Pokemon is now Confused.
-C Retreat
L Weakness
(No) Resistance
No. 054 (Common)

Gentle Golduck
Type: Stage 1 Water Pokemon (Evolves from Psyduck)
LV.??, HP 80
W: Water Transfer
Effect: Each player may look at the top 3 cards of his or her deck. If any of those cards are Basic Energy cards, he or she may attach them as he or she likes to his or her Pokemon, or show them to his or her opponent, and put them into his or her hand (any other cards are returned to the top of the player's deck). If a player looks at cards in this way, he or she shuffles his or her deck afterward.
PCC: Core Blast: 30+
Effect: This attack does 20 more damage for each Special Energy card attached to the Defending Pokemon.
-C Retreat
L Weakness
(No) Resistance
No. 055 (Uncommon)

Gentle Vaporeon
Type: Stage 1 Water Pokemon (Evolves from Eevee)
LV.??, HP 80
W: Summer Drain
Effect: If you have a Benched Pokemon, flip a coin. If heads, choose 1 of your Benched Pokemon. Remove all damage counters from that Pokemon, then discard all Energy cards attached to that Pokemon.
WWC: Hypno Shower: 30
Effect: The Defending Pokemon is now Asleep. Remove 1 damage counter from each Pokemon on each player's Bench.
-C Retreat
L Weakness
(No) Resistance
No. 134 (Uncommon)

Dark Omanyte
Type: Stage 1 Water Pokemon (Evolves from Mysterious Fossil)
LV.??, HP 40
W: Gun Water
Effect: Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each W Energy attached to this Pokemon. (Don't apply Weakness and Resistance) Extra W Energy after the third don't count.
-C Retreat
G Weakness
(No) Resistance
No. 138 (Uncommon)

Dark Omastar
Type: Stage 2 Water Pokemon (Evolves from Dark Omanyte)
LV.??, HP 70
W: Primeval Drop
Effect: Flip a coin. If heads, and if your opponent has any Evolved Pokemon, choose 1 of them and shuffle the top Evolution card attached to that Pokemon into your opponent's deck.
WC: Eater of Darkness: 30
Effect: During your opponent's next turn, your opponent cannot evolve the Defending Pokemon. (The Defending Pokemon can be evolved through attacks or Pokemon Powers) (Benching this Pokemon ends this effect)
-CC Retreat
G Weakness
(No) Resistance
No. 139 (Uncommon)

Totodile
Type: Basic Water Pokemon
LV.??, HP 50
W: Water Gun: 10+
Effect: [Standard Water Gun text.]
-C Retreat
G Weakness
(No) Resistance
No. 158 (Common)

Dark Croconaw
Type: Stage 1 Water Pokemon (Evolves from Totodile)
LV.??, HP 60
WW: (Kaburitsuku): 20
Effect: During your next turn, if the Defending Pokemon tries to Retreat or use an attack, flip a coin. If tails, that Retreat or attack does nothing. (Benching either Pokemon ends this effect.)
-CC Retreat
G Weakness
(No) Resistance
No. 159 (Uncommon)

Dark Feraligatr
Type: Stage 2 Water Pokemon (Evolves from Dark Croconaw)
LV.6?, HP 80
[Pokemon Power] Compress
Effect: Your opponent cannot use the attacks or Pokemon Powers of his or her Baby Pokemon. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.
WWW: Destruction Attack: 50
Effect: Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it.
-CCC Retreat
G Weakness
(No) Resistance
No. 160 (Rare)

Gentle Azumarill
Type: Stage 1 Water Pokemon (Evolves from Marill)
LV.??, HP 80
W: Bubble: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
WCC: Bubble Jump: 30
Effect: Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.)
-C Retreat
L Weakness
(No) Resistance
No. 184 (Hologram)

Swinub
Type: Basic Water Pokemon
LV.??, HP 50
WC: Freeze: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 220 (Common)

Gentle Piloswine
Type: Stage 1 Water Pokemon (Evolves from Swinub)
LV.43, HP 90
[Pokemon Power] (Fukafuka) Body
Effect: If damage is done to this Pokemon by an attack from another Pokemon, you may flip a coin. If heads, that Pokemon now Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.
CCC: Horn Destroy: 30
Effect: If there is a Stadium card in play, you may discard it.
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 221 (Uncommon)

Remoraid
Type: Basic Water Pokemon
LV.??, HP 40
W: Fury Smash: 10x
Effect: Flip 3 coins. This attack does 10 damage times the number of heads.
(No) Retreat
L Weakness
(No) Resistance
No. 223

Dark Octillery
Type: Stage 1 Water Pokemon (Evolves from Remoraid)
LV.??, HP 60
W: Corner Gun: 20+
Effect: This attack does 10 more damage for each Energy attached to this Pokemon not used to pay for this attack's Energy cost. Extra Energy after the second don't count.
WC: Tentacle Slap: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, during your opponent's next turn, the Retreat Cost of the Defending Pokemon is increased by 1.
- CC Retreat
L Weakness
(No) Resistance
No. 224

Mantine
Type: Basic Water Pokemon
LV.??, HP 60
WW: Giant Wave: 40
Effect: During your next turn, this Pokemon cannot use this attack.
-CC Retreat
L Weakness
F Resistance (Damage -30)
No. 226 (Common)

Lightning Pokemon

Shining Raichu
(You may only include 1 Shining Raichu in your deck.)
Type: Basic Lightning Pokemon
LV.30, HP 70
LLWW: Thunder Squall: 40
Effect: If your opponent has any Benched Pokemon, choose 1 of them and discard as many W Energy cards from this Pokemon as you like. This attack does 10 damage times the number of W Energy cards discarded in this way to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
-C Retreat
F Weakness
(No) Resistance (Damage -30)
No. 026 (Ultra Rare)

Gentle Jolteon
Type: Stage 1 Lightning Pokemon (Evolves from Eevee)
LV.??, HP 70
L: Plus Guard
Effect: During your opponent's next, prevent all damage by attacks done to this Pokemon that is greater than 30. (Other effects of the attack still happen.)
LLC: Thunder Needle: 20x
Effect: Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads, the Defending Pokemon is now Paralyzed.
(No) Retreat
F Weakness
(No) Resistance
No. 135 (Uncommon)

Gentle Lanturn
Type: Stage 1 Lighting Pokemon (Evolves from Chonchi)
LV.??, HP 80
L: Shine the Light
Effect: Flip a coin. If heads, each player may choose a card in his or her discard pile, show it to his or her opponent, then put it into his or her hand.
LL: Spark: 30
Effect: Choose 1 of your opponent's Benched Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon)
-CC Retreat
F Weakness
(No) Resistance
No. 171 (Rare)

Mareep
Type: Basic Lightning Pokemon
LV.??, HP 50
C: Headbutt: 10
-C Retreat
F Weakness
(No) Resistance
No. 179 (Common)

Dark Flaaffy
Type: Stage 1 Lightning Pokemon
LV.??, HP 60
L: Short Wave: 10
Effect: Flip a coin. If heads, your opponent cannot play any
Trainer cards during his or her next turn.
LC: Stun Wave: 30
Effect: Until the end of your opponent's next turn, the
Defending Pokemon's Pokemon Power does nothing.
-C Retreat
F Weakness
(No) Resistance
No. 180 (Uncommon)

Dark Ampharos
Type: Stage 2 Lightning Pokemon (Evolves from Dark Flaaffy)
LV.??, HP 70
[Pokemon Power] Battery
Effect: Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Battery.
LCC: Shock Bolt: 50
Effect: Discard all L Energy cards attached to this Pokemon in order to use this attack.
-CC Retreat
F Weakness
(No) Resistance
No. 181 (Hologram)

Fighting Pokemon

Machop
Type: Basic Fighting Pokemon
LV.??, HP 40
C: Chop: 10
CC: Punch: 20
-C Retreat
P Weakness
(No) Resistance
No. 066 (Common)

Gentle Machoke
Type: Stage 1 Fighting Pokemon (Evolves from Machop)
LV.??, HP 80
F: Return to the Darkness
Effect: If you have any Benched Pokemon, choose 1 of them, and shuffle it and all cards attached to that Pokemon into your deck.
FF: Gentle Kick: 40
Effect: If the Defending Pokemon has any damage counters on it, this attack does 20 damage.
-CC Retreat
P Weakness
(No) Resistance
No. 067 (Uncommon)

Gentle Machamp
Type: Stage 2 Fighting Pokemon (Evolves from Gentle Machoke)
LV.??, HP 100
[Pokemon Power] Give Some Help
Effect: When this Pokemon is played from your hand and evolves a Benched Pokemon, remove 3 damage counters from your Active Pokemon, and switch it with this Pokemon.
FFF: Powerful Headbutt: 50
Effect: If the Defending Pokemon is a Dark or Evil Pokemon, flip a coin. If heads, this attack does 100 damage.
-CC Retreat
P Weakness
(No) Resistance
No. 068 (Rare)

Hitmonchan
Type: Basic Fighting Pokemon
LV.3?, HP 60
F: Block
Effect: During your opponent's next turn, if this Pokemon is attacked, flip a coin. If heads, prevent the damage done to this Pokemon from that attack. (Other effects of the attack still happen.)
FFF: Mach Straight: 40
-C Retreat
P Weakness
(No) Resistance
No. 107 (Uncommon)

Hitmonlee
Type: Basic Fighting Pokemon
LV.??, HP 60
FF: Double Kick: 20x
Effect: Flip 2 coins. This attack does 20 damage times the number of heads.
FFF: (Kakatootoshi): 60
Effect: Flip a coin. If tails, this attack does nothing.
-C Retreat
P Weakness
(No) Resistance
No. 108 (Uncommon)

Shining Kabutops
(You may only include 1 Shining Kabutops in your deck.)
Type: Basic Fighting Pokemon
LV.40, HP 80
FFL: Thunder Slash: 30+
Effect: Flip a coin. If heads, this attack does 10 more damage, and does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon); if tails, this Pokemon does 10 damage to itself.
FFWW: Water Slash: 50+
Effect: This attack does 10 more damage for each W Energy attached to this Pokemon, but not used to pay for this attack's Energy cost. Don't apply Resistance for this attack.
-CC Retreat
G Weakness
(No) Resistance
No. 141 (Ultra Rare)

Gilgar
Type: Basic Fighting Pokemon
LV.2?, HP 50
FC: Nerve Poison: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.
(No) Retreat
G Weakness
F Resistance (Damage -30)
No. 206 (Common)

Phanpy
Type: Basic Fighting Pokemon
LV.14, HP 40
F: (Fumitsukeru): 10+
Effect: Flip a coin. If heads, this attack does 10 more damage.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 231 (Common)

Dark Donphan
Type: Stage 1 Fighting Pokemon (Evolves from Phanpy)
LV.29, HP 60
FF: Helpful Smash
Effect: Flip a coin. If heads, return the Defending Pokemon and all cards attached to it to your opponent's hand; if tails, your opponent choose 1 of his or her Benched Pokemon and switches it with the Defending Pokemon. (If your opponent has no Benched Pokemon, this attack does nothing)
FFC: Giant Tusk: 50
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 232 (Rare)

Larvitar
Type: Basic Fighting Pokemon
LV.??, HP 40
C: Leer
Effect: Flip a coin. If heads, during your opponent's next turn, the Defending Pokemon can't attack this Pokemon. (Benching either Pokemon ends this effect.)
RC: Rock Throw: 20
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 246 (Common)

Dark Pupitar
Type: Stage 1 Fighting Pokemon (Evolves from Larvitar)
LV.??, HP 60
FF: Bullet Tackle: 40
Effect: This Pokemon does 10 damage to itself. During your next turn, this Pokemon can't use Bullet Tackle.
CCC: Explosive Evolution
Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon (Don't apply Weakness and Resistance), then search your deck for a Pokemon named Dark Tyranitar and put it on top of this Pokemon. This counts as Evolving this Pokemon. Shuffle your deck afterward.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 247 (Uncommon)

Dark Tyranitar
Type: Stage 2 Fighting Pokemon (Evolves from Dark Pupitar)
LV.47, HP 90
F: Mountain Burst: 20x
Effect: Flip a number of coins equal to the number of F Energy cards attached to this Pokemon. This attack does 20 damage times the number of heads. Afterward, discard a number of cards from the top of your opponent's deck equal to the number of heads.
FFFC: Divide Attack: 50
Effect: If your opponent has any Benched Pokemon, this attack does 30 damage, and choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon)
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 248 (Hologram)

Psychic Pokemon

Gentle Slowbro
Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke)
LV.??, HP 80
P: Give Hope
Effect: Each player may choose up to 3 Pokemon cards in his or her discard pile, show them to his or her opponent, then shuffle them into his or her deck.
WC: Water Play: 20+
Effect: This attack does 20 more damage for each Energy attached to this Pokemon that exceeds the number of Energy attached to the Defending Pokemon.
-CC Retreat
P Weakness
(No) Resistance
No. 080 (Uncommon)

Seel
Type: Basic Water Pokemon
LV.??, HP 50
WC: Takedown: 30
Effect: This Pokemon does 10 damage to itself.
-C Retreat
L Weakness
(No) Resistance
No. 086 (Common)

Gentle Dewgong
Type: Stage 1 Water Pokemon (Evolves from Seel)
LV.??, HP 80
WW: Freezing Power: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Asleep.
WWW: Ice Pillar: 40
Effect: Until the end of your opponent's next turn, prevent all damage done by attacks to your Benched Pokemon. (Benching this Pokemon ends this effect.)
-CC Retreat
L Weakness
(No) Resistance
No. 086 (Common)

Gastly
Type: Basic Psychic Pokemon
LV.??, HP 40
P: Nightmare: 10
Effect: The Defending Pokemon is now Asleep.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 092 (Common)

Dark Haunter
Type: Stage 1 Psychic Pokemon (Evolves from Gastly)
LV.18, HP 50
P: Call Back
Effect: Choose 1 Baby Pokemon or Basic Pokemon in your opponent's discard pile and put it onto his or her Bench. Put 1 damage counter on that Pokemon. If your opponent's Bench is full, you can't use this attack.
PP: Surround: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon can't Retreat during your opponent's next turn.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 093 (Uncommon)

Dark Gengar
Type: Stage 2 Psychic Pokemon (Evolves from Dark Haunter)
LV.32, HP 70
[Pokemon Power] Unpleasant Dream
Effect: Each Pokemon that is Asleep at the end of each turn flips 2 coins instead of 1. If both coins are heads, that Pokemon is no longer Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.
PPP: Switch Out: 30
Effect: The Defending Pokemon is now Asleep. If you wish. before damage is done, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.
-CC Retreat
(No) Weakness
F Resistance (Damage -30)
No. 094 (Hologram)

Exeggute
Type: Basic Psychic Pokemon
LV.??, HP 40
G: Sleep Power: 10
Effect: The Defending Pokemon is now Asleep.
P: Psyshock: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
-C Retreat
P Weakness
(No) Resistance
No. 102 (Common)

Dark Exeggutor
Type: Stage 1 Psychic Pokemon (Evolves from Exeggute)
LV.??, HP 60
C: Triple Headbutt: 10x
Effect: Flip 3 coins. This attack does 10 damage times the number of heads.
PC: Evil MAX: 20x
Effect: Flip a number of coins equal to the number of Energy attached to all of your opponent's Pokemon. This attack does 20 damage times the number of heads.
-CC Retreat
P Weakness
(No) Resistance
No. 103 (Uncommon)

Shining Mewtwo
(You may only include 1 Shining Mewtwo in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 70
PL: Reflect Shield
Effect: During your opponent's next turn, if an attack does damage to this Pokemon, flip a coin. If heads, do 20 damage to the attacking Pokemon, and the damage to this Pokemon is prevented. (Other effects of the attack still happen)
PPR: Psyburst: 40+
Effect: Discard an R Energy card attached to this Pokemon in order to use this attack. This attack does 10 more damage for each Energy attached to the Defending Pokemon.
-CC Retreat
P Weakness
(No) Resistance
No. 150 (Ultra Rare)

Dark Espeon
Type: Stage 1 Psychic Pokemon (Evolves from Eevee)
LV.??, HP 60
C: Claw: 10+
Effect: Flip a coin. If heads, this attack does 10 more damage.
PCC: Psysplash
Effect: Flip a coin for each Energy card attached to each of your opponent's Pokemon. This attack does 10 damage times the number of heads to that Pokemon. (Don't apply Weakness and Resistance)
(No) Retreat
P Weakness
(No) Resistance
No. 196 (H)

Dark Slowking
Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke)
LV.27, HP 60
[Pokemon Power] Dark Mind
Effect: Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck, and return it to the top of his or her deck. You may then choose to shuffle that deck. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed.
PP: Mindshock: 30
Effect: Don't apply Weakness or Resistance for this attack.
-CC Retreat
P Weakness
(No) Resistance
No. 199 (Rare)

Unown C
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] CHASE
Effect: If this Pokemon is your Active Pokemon when your opponent Retreats his or her Active Pokemon, flip a coin. If heads, put 1 damage counter on that Pokemon.
P: HIDDEN Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown G
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] GIVE
Effect: Once during your turn (before your attack), if this Pokemon and Unown Pokemon [I], [V] and [E] are on your Bench, you may flip a coin. If heads, search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown H
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] HELP
Effect: Once during your turn (before your attack), if this
Pokemon and Unown Pokemon [E], [L] and [P] are on your Bench, you may shuffle your hand into your deck, then draw the same number of cards that you shuffled in.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown L
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] LAUGH
Effect: Once during your turn (before your attack), you may flip a coin. If heads, each player may shuffle his or her deck.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown P
(You may include only up to 4 Unown in your deck.)
LV.??, HP 40
[Pokemon Power] PERFORM
Effect: When this Pokemon uses its [Awakening Power] attack, if the Defending Pokemon attacked and did damage to this Pokemon while it was your Active Pokemon, the attack does additional damage equal to the amount of damage your opponent's attack did.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown Q
(You may include only up to 4 Unown in your deck.)
LV.??, HP 40
[Pokemon Power] QUICKEN
Effect: Once during your turn (before your attack), you may flip a coin. If heads, during your opponent's next turn, prevent all damage by attacks done to your Unown Pokemon. You can't use this power if another Unown Q is using QUICKEN.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown S
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] SEARCH
Effect: Once during your turn (before your attack), you turn 1 of your Prizes face up, then turn it back face down.
PC: Awakening Power: 20
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown T
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] TELL
Effect: Once during your turn (before your attack), you may flip a coin. If heads, each player may look at his or her opponent's hand.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown V
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] VANISH
Effect: When this Pokemon is put into play from your hand, you may flip a coin. If heads, choose 1 of your Unown Pokemon other than this one and discard all cards attached to it, then shuffle that Unown into your deck.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown W
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] WANT
Effect: Once during your turn (before your attack), if this Pokemon and Unown Pokemon [A], [N] and [T] are on your Bench, you may flip a coin. If heads, choose 1 Trainer card in your discard pile, show it to your opponent and put it it into your hand.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown X
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] XXXXX
Effect: When 1 of your Unown Pokemon uses an Hidden Power attack, you may flip a coin until you flip tails. That attack does 10 more damage times the number of heads. You can't use this power is another Unown X is using XXXXX.
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown Z
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] ZOOM
Effect: While this Pokemon is on your Bench, the Retreat Cost of your Unown Pokemon is reduced to 0.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Colorless Pokemon

Jigglypuff
Type: Basic Colorless Pokemon
LV.??, HP 50
CC: (Fukuramu): 10
Effect: During your opponent's next turn, damage done to this Pokemon by attacks is reduced by 10.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 039 (Common)

Dark Wigglytuff
Type: Stage 1 Colorless Pokemon
LV.??, HP 60
CC: Evil Song
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Confused.
CCC: Slam Awake: 20+
Effect: If the Defending Pokemon is Asleep or Confused, this attack does 20 more damage, and the Defending Pokemon is no longer Asleep or Confused.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 040 (Uncommon)

Gentle Wigglytuff
Type: Stage 1 Colorless Pokemon (Evolves from Jigglypuff)
LV.33, HP 80
C: Song of Evolution
Effect: Each player may choose 1 of his or her Pokemon, and search his or her deck for the next stage of Evolution for that Pokemon, and put it on top of that Pokemon. (This counts as evolving that Pokemon) If a player searches his or her deck, that player shuffles his or her deck afterward.
CCC: Body Slam: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 040 (Uncommon)

Chansey
Type: Basic Colorless Pokemon
LV.??, HP 90
CC: Double Slap: 20x
Effect: Flip 2 coins. This attack does 20 damage times the number of heads.
CCC: Egg Bomb: 80
Effect: Flip 2 coins. If either is tails, this attack does nothing.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 113 (Uncommon)

Porygon
Type: Basic Colorless Pokemon
LV.??, HP 50
CC: (Kakubaru): 20
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 137 (Common)

Dratini
Type: Basic Colorless Pokemon
LV.??, HP 40
C: Molt
Effect: Remove 1 damage counter from this Pokemon.
C: Fury Attack: 10x
Effect: Flip 2 coins. This attack does 10 damage times the number of heads.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 147 (Common)

Gentle Dragonair
Type: Stage 1 Colorless Pokemon (Evolves from Dratini)
LV.35, HP 80
CC: Healing Light
Effect: Remove 1 damage from each of your Pokemon.
CCC: Wave of Protection
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon.
-CC Retreat
(No) Weakness
P Resistance (Damage -30)
No. 148 (Rare)

Gentle Dragonite
Type: Stage 2 Colorless Pokemon (Evolves from Gentle Dragonair)
LV.67, HP 100
[Pokemon Power] Miracle Wind
Effect: While this card is your Active Pokemon, each Special Energy card attached to each player's Active Pokemon produces Colorless Energy, and all effects other than the Energy are prevented. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.
CCC: Wave of Light: 40
Effect: During your opponent's next turn, prevent all effects of attacks that are not damage done to this Pokemon.
-CC Retreat
(No) Weakness
F Resistance (Damage -30)
No. 149 (Hologram)

Togepi
Type: Basic Colorless Pokemon
LV.??, HP 40
C: Snivel
Effect: During your opponent's next turn, damage done to this Pokemon by the Defending Pokemon is reduced by 10.
CC: Thorn-Egg Tackle: 20
Effect: This Pokemon does 10 damage to itself.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 175 (Common)

Gentle Togetic
Type: Stage 1 Colorless Pokemon (Evolves from Togepi)
LV.32. HP 60
[Pokemon Power] Gift
Effect: When this Pokemon is played from your hand, each player may search his or her deck for a Pokemon Tool, show it to his or her opponent, and put it into his or her hand. That player shuffles his or her deck afterward.
CC: Angel's Kiss: 30
Effect: Your opponent may draw 1 card.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 176 (Hologram)

Girafarig
Type: Basic Colorless Pokemon
LV.??, HP 60
CC: Tail Bite: 10+
Effect: Flip a coin. If heads, this attack does 20 more damage.
PP: Psychic: 10+
Effect: This attack does 10 more damage for each Energy card attached to the Defending Pokemon.
-C Retreat
(No) Weakness
(No) Resistance
No. 203 (Common)

Dark Ursaring
Type: Stage 1 Colorless Pokemon (Evolves from Teddiursa)
LV.??, HP 60
C: Provoke
Effect: Each player may look at this or her opponent's hand. If there is a Baby Pokemon or Basic Pokemon there, you may put as many of them as you wish on his or her Bench. If an opponent's Bench is full, a Pokemon cannot be placed on his or her Bench in this way.
CC: (Dairantou)
Effect: Flip a coin for each Pokemon. If heads, this attack does 20 damage to that Pokemon (Don't apply Weakness and Resistance.)
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 217 (Rare)

Dark Porygon 2
Type: Stage 1 Colorless Pokemon (Evolves from Porygon)
LV.34, HP 60
[Pokemon Power] Build Restoration
Effect: Once during your turn (before your attack), you may flip a coin. If heads, choose 1 Stadium Card in your discard pile and put it into play. (If there is already a Stadium Card in play, it is discarded.) You can't use this power if this Pokemon is Asleep, Confused or Paralyzed.
CCC: Ball Attack: 20
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all including damage done by attacks to this Pokemon. (Other effects of attacks still happen.)
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 233 (Hologram)

Shining Noctowl
(You may include only 1 Shining Noctowl in your deck.)
Type: Basic Colorless Pokemon
LV.24, HP 60
PLC: Flash Eye: 30
Effect: Flip 3 coins. If 1 is heads, the Defending Pokemon is now Asleep; if 2 are heads, the Defending Pokemon is now Confused; if all are heads, the Defending Pokemon is now Paralyzed.
-C Retreat
L Weakness
F Resistance (Damage -30)
No. ??? (Ultra Rare)

Darkness Pokemon

Houndour
Type: Basic Evil Pokemon
LV.16, HP 40
E: Chase Down
Effect: During your opponent's next turn, the Defending Pokemon can't retreat.
CC: Rush: 30
Effect: Flip a coin. If tails, this attack does nothing.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 228 (Common)

Shining Tyranitar
(You may only include 1 Shining Tyranitar in your deck.)
Type: Basic Evil Pokemon
LV.4?, HP 80
EFF: Mountain Crash: 30
Effect: Flip a coin until you flip tails. Discard a number of cards from the top of your opponent's deck equal to the number of heads.
ERRR: Flame of Destruction: 50
Effect: Flip a number of coins equal to the number of R Energy cards attached to this Pokemon. Discard a number of R Energy cards from this Pokemon equal to the number of heads. Then choose a number of Energy cards in your discard pile equal to the number of heads and attached them to this Pokemon.
-CCC Retreat
(No) Weakness
P Resistance (Damage -30)
No. 248 (Ultra Rare)

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