POKEMON
Grass Pokemon
Venonat
Type: Basic Grass Pokemon
LV.??, HP 40
C: Gnaw: 10
GC: Poisonpowder: 10
Effect: The Defending Pokemon is now Poisoned.
-C Retreat
R Weakness
(No) Resistance
No. 048 (Common)
Gentle Venomoth
Type: Stage 1 Grass Pokemon (Evolves from Venonat)
LV.??, HP 80
G: Mysterious (Habataki)
Effect: Each play may choose 1 Pokemon card in his or her
discard pile, show it to his or her opponent, then put it
into his or her hand.
PC: Synchro Wave: 40
Effect: This Pokemon and the Defending Pokemon must have the
same number of Energy cards attached to use this attack.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 049 (Uncommon)
Scyther
Type: Basic Grass Pokemon
LV.21, HP 60
GC: Agility: 10
Effect: [Standard Agility text.]
GGG: Sharp Scythe: 40
-C Retreat
R Weakness
(No) Resistance
No. 123 (Uncommon)
Ladyba
Type: Basic Grass Pokemon
LV.??, HP 40
GC: Swift: 20
Effect: [Standard Swift text.]
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 165 (Common)
Gentle Ledian
Type: Stage 1 Grass Pokemon (Evolves from Ladyba)
LV.37, HP 70
G: Vitalizing Touch
Effect: If you have any Benched Pokemon, choose 1 of them and
switch it with this Pokemon. While the switched Pokemon is
your Active Pokemon, it can't be Asleep, Confused, Paralyzed
or Poisoned. (Benching that Pokemon ends this effect.)
GCC: Repeating Punch: 20x
Effect: Flip 4 coins. This attack does 20 damage times the
number of heads.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 166 (Rare)
Dark Ariados
Type: Stage 1 Grass Pokemon
LV.??, HP 60
G: (Karametoru)
Effect: If your opponent has any Benched Pokemon, choose 1 of
them and switch it with the Defending Pokemon. Flip a coin.
If heads, the new Defending Pokemon is now Paralyzed. If
your opponent has no Benched Pokemon, this attack does
nothing.
GGG: Poison Horn: 30
Effect: The Defending Pokemon is now Poisoned. Flip a coin.
If heads, until the end of your opponent's next turn, the
Defending Pokemon cannot be moved out of the Active Position.
-CC Retreat
R Weakness
(No) Resistance
No. 168 (Rare)
Dark Crobat
Type: Stage 2 Grass Pokemon (Evolves from Dark Golbat)
LV.39, HP 70
[Pokemon Power] Sudden Bite
Effect: When this Pokemon is played from your hand and evolves
a Pokemon, choose 1 of your opponent's Pokemon and do 20
damage to it.
GG: Dark Drain
Effect: Flip a coin for each of your opponent's Pokemon. If
heads, this attack does 10 damage to that Pokemon. Then,
remove a number of damage counters from this Pokemon equal
to amount of damage done by this attack.
(No) Retreat
P Weakness
F Resistance (Damage -30)
No. 169 (Hologram)
Sunkern
Type: Basic Grass Pokemon
LV.??, HP 40
C: Roll: 10
GG: Rain Bath
Effect: Flip a coin. If heads, remove all damage counters
from this Pokemon, search your deck for an Evolution Card
that evolves from a Sunkern, and put it on top of this
Pokemon. This counts as evolving this Pokemon. Shuffle
your deck afterward.
-CC Retreat
R Weakness
(No) Resistance
No. 191 (Common)
Gentle Sunflora
Type: Stage 1 Grass Pokemon (Evolves from Sunkern)
LV.??, HP 80
-CC: Sun Growth
Effect: Choose 1 of your G Pokemon. Attach up to 2 G Energy
cards from your hand to that Pokemon.
GGG: Solar Beam: 40
-C Retreat
R Weakness
(No) Resistance
No. 192 (Common)
Pineco
Type: Basic Grass Pokemon
LV.??, HP 40
CC: Tackle: 20
-CC Retreat
R Weakness
(No) Resistance
No. 204 (Common)
Dark Foretress
Type: Stage 1 Grass Pokemon (Evolves from Pineco)
LV.??, HP 60
C: Iron Hide
Effect: Flip a coin. If heads, until the end of your next
turn, if an attack Knocks Out this Pokemon, it is not
Knocked Out, and its HP becomes 10 instead.
GG: Large Explosion: 60
Effect: This Pokemon does 60 damage to itself.
-CC Retreat
R Weakness
(No) Resistance
No. 205 (Uncommon)
Heracross
Type: Basic Grass Pokemon
LV.27, HP 60
GC: Tackle: 20
GGG: Protruding Horn: 30+
Effect: Flip a coin. If heads, this attack does 30 more
damage.
-CC Retreat
R Weakness
(No) Resistance
No. 214 (Uncommon)
Shining Celebi
(You may only include 1 Shining Celebi in your deck.)
Type: Basic Grass Pokemon
LV.18, HP 50
W: Water of Healing
Effect: If you have any Benched Pokemon, choose 1 of them and
remove a number of damage counters from that Pokemon equal to
the number of W Energy attached to this Pokemon.
GP: Miracle Leaf: 10
Effect: Flip a number of coins equal to the number of Energy
attached to this Pokemon. If at least 1 is tails, choose
Asleep, Confused or Poisoned, and the Defending Pokemon is
now affected by that status ailment.
-C Retreat
R Weakness
(No) Resistance
No. 251 (Ultra Rare)
Fire Pokemon
Shining Charizard
(You may only include 1 Shining Charizard in your deck.)
Type: Basic Fire Pokemon
LV.??, HP 100
RRRLL: Red-Hot Flame: 100
Effect: Discard 1 R and 1 L Energy card attached to this
Pokemon in order to use this attack. Flip a coin. If tails,
this Pokemon does 30 damage to itself.
-CCC Retreat
W Weakness
F Resistance (Damage -30)
No. 006 (Ultra Rare)
Vulpix
Type: Basic Fire Pokemon
LV.??, HP 50
RC: Ember: 30
Effect: Discard 1 R Energy card attached to this Pokemon in
order to use this attack.
-C Retreat
W Weakness
(No) Resistance
No. 037 (Common)
Gentle Ninetales
Type: Stage 1 Fire Pokemon (Evolves from Vulpix)
LV.??, HP 90
R: Greet the Flames
Effect: Choose a Baby Pokemon in your discard pile and put it
onto your Bench. If your Bench is full, you can't use this
attack.
RRR: Fire Blast: 50
Effect: Discard 1 R Energy card attached to this Pokemon in
order to use this attack.
-C Retreat
W Weaknes
(No) Resistance
No. 038 (Uncommon)
Growlithe
Type: Basic Fire Pokemon
LV.14, HP 50
CC: Bite: 20
-C Retreat
W Weakness
(No) Resistance
No. 058 (Common)
Gentle Arcanine
Type: Stage 1 Fire Pokemon (Evolves from Growlithe)
LV.47, HP 100
[Pokemon Power] Ward Off
Effect: Once during your turn (before your attack) if this
Pokemon is your Active Pokemon, you may have your opponent
choose 1 of his or her Benched Pokemon and switch it with his
or her Active Pokemon. This power can't be used if this
Pokemon is Asleep, Confused or Paralyzed, or your opponent
has no Benched Pokemon.
RRC: Gentle Flame: 50
Effect: If the Defending Pokemon is a Baby Pokemon, this attack
does 10 damage; if the Defending Pokemon is a Basic Pokemon,
this attack does 30 damage.
-CC Retreat
W Weakness
(No) Resistance (Damage -30)
No. 059 (Hologram)
Gentle Flareon
Type: Stage 1 Fire Pokemon (Evolves from Eevee)
LV.??, HP 80
R: Heat Up
Effect: If you have any Benched Pokemon, choose 1 of them,
Search your deck for a R Energy card and attach it to that
Pokemon. Shuffle your deck afterward.
RRC: Heat Flame: 30+
Effect: Flip 2 coins. Discard 1 R Energy card from this
Pokemon for each heads. This attack does 20 more damage
times the number of heads.
-C Retreat
W Weakness
(No) Resistance
No. 136 (Uncommon)
Cyndaquil
Type: Basic Fire Pokemon
LV.??, HP 40
R: Smokescreen: 10
Effect: [Standard Smokescreen text.]
-C Retreat
W Weakness
(No) Resistance
No. 155 (Common)
Dark Quilava
Type: Stage 1 Fire Pokemon (Evolves from Cyndaquil)
LV.??, HP 60
R: Burn
Effect: Look at the top card of your opponent's deck. If it is
a Trainer card, discard it. Otherwise, return it to the top
of your opponent's deck.
RR: Magma Rush: 20x
Effect: Discard the top 5 cards of your deck. This attack does
20 damage times the number of R Energy cards discarded in
this way.
-C Retreat
W Weakness
(No) Resistance
No. 156 (Uncommon)
Dark Typhlosion
Type: Stage 2 Fire Pokemon (Evolves from Dark Quilava)
LV.43, HP 80
C: Claw Slash: 20
R: Fire Rush: 40x
Effect: Discard as many R Energy cards from this Pokemon as you
like, then flip that many coins. This attack does 40 damage
times the number of heads.
-C Retreat
W Weakness
(No) Resistance
No. 157 (Hologram)
Slugma
Type: Basic Fire Pokemon
LV.??, HP 50
RR: Flare: 30
-CC Retreat
W Weakness
(No) Resistance
No. 218 (Common)
Dark Magcargom
Type: Stage 1 Fire Pokemon (Evolves from Slugma)
LV.36, HP 60
[Pokemon Power] Heat Plate
Effect: If this Pokemon is your Active Pokemon, whenever either
player plays a Baby Pokemon or a Basic Pokemon, this power
does 10 damage to that Pokemon. (Don't apply Weakness and
Resistance.) This power stops working while this Pokemon is
Asleep, Confused or Paralyzed.
-CCC Retreat
W Weakness
(No) Resistance
No. 219 (Rare)
Dark Houndoom
Type: Stage 1 Fire Pokemon (Evolves from Houdour)
LV.32, HP 60
C: (Bukiminatooboe)
Effect: Look at your opponent's hand. If he or she has any
Basic or Baby Pokemon there, choose 1 of them and put it onto
his or her Bench, and then switch the Defending Pokemon with
that Pokemon. If your opponent's Bench is full, you can't
use this attack.
RC: Hellish Flame: 30+
Effect: If you have any E Energy cards attached to this
Pokemon, choose 1 of them and discard it, and this attack
does 20 more damage. (If you have no E Energy cards attached
to this Pokemon, this attack does no other effects.)
-C Retreat
W Weakness
(No) Resistance
No. 229 (Hologram)
Water Pokemon
Psyduck
Type: Basic Water Pokemon
LV.??, 50
W: Water Skip: 10
PC: Strange Headbutt: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now
Confused; if tails, this Pokemon is now Confused.
-C Retreat
L Weakness
(No) Resistance
No. 054 (Common)
Gentle Golduck
Type: Stage 1 Water Pokemon (Evolves from Psyduck)
LV.??, HP 80
W: Water Transfer
Effect: Each player may look at the top 3 cards of his or her
deck. If any of those cards are Basic Energy cards, he or
she may attach them as he or she likes to his or her
Pokemon, or show them to his or her opponent, and put them
into his or her hand (any other cards are returned to the
top of the player's deck). If a player looks at cards in
this way, he or she shuffles his or her deck afterward.
PCC: Core Blast: 30+
Effect: This attack does 20 more damage for each Special Energy
card attached to the Defending Pokemon.
-C Retreat
L Weakness
(No) Resistance
No. 055 (Uncommon)
Gentle Vaporeon
Type: Stage 1 Water Pokemon (Evolves from Eevee)
LV.??, HP 80
W: Summer Drain
Effect: If you have a Benched Pokemon, flip a coin. If heads,
choose 1 of your Benched Pokemon. Remove all damage counters
from that Pokemon, then discard all Energy cards attached to
that Pokemon.
WWC: Hypno Shower: 30
Effect: The Defending Pokemon is now Asleep. Remove 1 damage
counter from each Pokemon on each player's Bench.
-C Retreat
L Weakness
(No) Resistance
No. 134 (Uncommon)
Dark Omanyte
Type: Stage 1 Water Pokemon (Evolves from Mysterious Fossil)
LV.??, HP 40
W: Gun Water
Effect: Choose 1 of your opponent's Pokemon. This attack does
10 damage to that Pokemon for each W Energy attached to this
Pokemon. (Don't apply Weakness and Resistance) Extra W
Energy after the third don't count.
-C Retreat
G Weakness
(No) Resistance
No. 138 (Uncommon)
Dark Omastar
Type: Stage 2 Water Pokemon (Evolves from Dark Omanyte)
LV.??, HP 70
W: Primeval Drop
Effect: Flip a coin. If heads, and if your opponent has any
Evolved Pokemon, choose 1 of them and shuffle the top
Evolution card attached to that Pokemon into your opponent's
deck.
WC: Eater of Darkness: 30
Effect: During your opponent's next turn, your opponent cannot
evolve the Defending Pokemon. (The Defending Pokemon can be
evolved through attacks or Pokemon Powers) (Benching this
Pokemon ends this effect)
-CC Retreat
G Weakness
(No) Resistance
No. 139 (Uncommon)
Totodile
Type: Basic Water Pokemon
LV.??, HP 50
W: Water Gun: 10+
Effect: [Standard Water Gun text.]
-C Retreat
G Weakness
(No) Resistance
No. 158 (Common)
Dark Croconaw
Type: Stage 1 Water Pokemon (Evolves from Totodile)
LV.??, HP 60
WW: (Kaburitsuku): 20
Effect: During your next turn, if the Defending Pokemon tries
to Retreat or use an attack, flip a coin. If tails, that
Retreat or attack does nothing. (Benching either Pokemon
ends this effect.)
-CC Retreat
G Weakness
(No) Resistance
No. 159 (Uncommon)
Dark Feraligatr
Type: Stage 2 Water Pokemon (Evolves from Dark Croconaw)
LV.6?, HP 80
[Pokemon Power] Compress
Effect: Your opponent cannot use the attacks or Pokemon Powers
of his or her Baby Pokemon. This power stops working if
this Pokemon is Asleep, Confused or Paralyzed.
WWW: Destruction Attack: 50
Effect: Flip a coin. If heads, choose 1 Energy card attached
to the Defending Pokemon and discard it.
-CCC Retreat
G Weakness
(No) Resistance
No. 160 (Rare)
Gentle Azumarill
Type: Stage 1 Water Pokemon (Evolves from Marill)
LV.??, HP 80
W: Bubble: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed.
WCC: Bubble Jump: 30
Effect: Flip a coin. If heads, choose 1 of your Benched
Pokemon. Choose 2 Energy cards attached to this Pokemon and
attach them to the chosen Pokemon. Then, return this card
and all cards attached to it to your hand. (If you have no
Benched Pokemon, this attack does nothing.)
-C Retreat
L Weakness
(No) Resistance
No. 184 (Hologram)
Swinub
Type: Basic Water Pokemon
LV.??, HP 50
WC: Freeze: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 220 (Common)
Gentle Piloswine
Type: Stage 1 Water Pokemon (Evolves from Swinub)
LV.43, HP 90
[Pokemon Power] (Fukafuka) Body
Effect: If damage is done to this Pokemon by an attack from
another Pokemon, you may flip a coin. If heads, that Pokemon
now Asleep. This power stops working if this Pokemon is
Asleep, Confused or Paralyzed.
CCC: Horn Destroy: 30
Effect: If there is a Stadium card in play, you may discard it.
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 221 (Uncommon)
Remoraid
Type: Basic Water Pokemon
LV.??, HP 40
W: Fury Smash: 10x
Effect: Flip 3 coins. This attack does 10 damage times the
number of heads.
(No) Retreat
L Weakness
(No) Resistance
No. 223
Dark Octillery
Type: Stage 1 Water Pokemon (Evolves from Remoraid)
LV.??, HP 60
W: Corner Gun: 20+
Effect: This attack does 10 more damage for each Energy
attached to this Pokemon not used to pay for this attack's
Energy cost. Extra Energy after the second don't count.
WC: Tentacle Slap: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed; if tails, during your opponent's next turn, the
Retreat Cost of the Defending Pokemon is increased by 1.
- CC Retreat
L Weakness
(No) Resistance
No. 224
Mantine
Type: Basic Water Pokemon
LV.??, HP 60
WW: Giant Wave: 40
Effect: During your next turn, this Pokemon cannot use this
attack.
-CC Retreat
L Weakness
F Resistance (Damage -30)
No. 226 (Common)
Lightning Pokemon
Shining Raichu
(You may only include 1 Shining Raichu in your deck.)
Type: Basic Lightning Pokemon
LV.30, HP 70
LLWW: Thunder Squall: 40
Effect: If your opponent has any Benched Pokemon, choose 1 of
them and discard as many W Energy cards from this Pokemon as
you like. This attack does 10 damage times the number of W
Energy cards discarded in this way to that Pokemon. (Don't
apply Weakness and Resistance for Benched Pokemon.)
-C Retreat
F Weakness
(No) Resistance (Damage -30)
No. 026 (Ultra Rare)
Gentle Jolteon
Type: Stage 1 Lightning Pokemon (Evolves from Eevee)
LV.??, HP 70
L: Plus Guard
Effect: During your opponent's next, prevent all damage by
attacks done to this Pokemon that is greater than 30.
(Other effects of the attack still happen.)
LLC: Thunder Needle: 20x
Effect: Flip 3 coins. This attack does 20 damage times the
number of heads. If 2 or more are heads, the Defending
Pokemon is now Paralyzed.
(No) Retreat
F Weakness
(No) Resistance
No. 135 (Uncommon)
Gentle Lanturn
Type: Stage 1 Lighting Pokemon (Evolves from Chonchi)
LV.??, HP 80
L: Shine the Light
Effect: Flip a coin. If heads, each player may choose a card
in his or her discard pile, show it to his or her opponent,
then put it into his or her hand.
LL: Spark: 30
Effect: Choose 1 of your opponent's Benched Pokemon and do
10 damage to it. (Don't apply Weakness and Resistance for
Benched Pokemon)
-CC Retreat
F Weakness
(No) Resistance
No. 171 (Rare)
Mareep
Type: Basic Lightning Pokemon
LV.??, HP 50
C: Headbutt: 10
-C Retreat
F Weakness
(No) Resistance
No. 179 (Common)
Dark Flaaffy
Type: Stage 1 Lightning Pokemon
LV.??, HP 60
L: Short Wave: 10
Effect: Flip a coin. If heads, your opponent cannot play any
Trainer cards during his or her next turn.
LC: Stun Wave: 30
Effect: Until the end of your opponent's next turn, the
Defending Pokemon's Pokemon Power does nothing.
-C Retreat
F Weakness
(No) Resistance
No. 180 (Uncommon)
Dark Ampharos
Type: Stage 2 Lightning Pokemon (Evolves from Dark Flaaffy)
LV.??, HP 70
[Pokemon Power] Battery
Effect: Whenever your opponent attaches an Energy card to a
Pokemon from his or her hand, this Power does 10 damage to
that Pokemon. (Don't apply Weakness and Resistance) This
power stops working if this Pokemon is Asleep, Confused or
Paralyzed, or another Dark Ampharos is using Battery.
LCC: Shock Bolt: 50
Effect: Discard all L Energy cards attached to this Pokemon in
order to use this attack.
-CC Retreat
F Weakness
(No) Resistance
No. 181 (Hologram)
Fighting Pokemon
Machop
Type: Basic Fighting Pokemon
LV.??, HP 40
C: Chop: 10
CC: Punch: 20
-C Retreat
P Weakness
(No) Resistance
No. 066 (Common)
Gentle Machoke
Type: Stage 1 Fighting Pokemon (Evolves from Machop)
LV.??, HP 80
F: Return to the Darkness
Effect: If you have any Benched Pokemon, choose 1 of them, and
shuffle it and all cards attached to that Pokemon into your
deck.
FF: Gentle Kick: 40
Effect: If the Defending Pokemon has any damage counters on it,
this attack does 20 damage.
-CC Retreat
P Weakness
(No) Resistance
No. 067 (Uncommon)
Gentle Machamp
Type: Stage 2 Fighting Pokemon (Evolves from Gentle Machoke)
LV.??, HP 100
[Pokemon Power] Give Some Help
Effect: When this Pokemon is played from your hand and evolves
a Benched Pokemon, remove 3 damage counters from your
Active Pokemon, and switch it with this Pokemon.
FFF: Powerful Headbutt: 50
Effect: If the Defending Pokemon is a Dark or Evil Pokemon,
flip a coin. If heads, this attack does 100 damage.
-CC Retreat
P Weakness
(No) Resistance
No. 068 (Rare)
Hitmonchan
Type: Basic Fighting Pokemon
LV.3?, HP 60
F: Block
Effect: During your opponent's next turn, if this Pokemon is
attacked, flip a coin. If heads, prevent the damage done to
this Pokemon from that attack. (Other effects of the attack
still happen.)
FFF: Mach Straight: 40
-C Retreat
P Weakness
(No) Resistance
No. 107 (Uncommon)
Hitmonlee
Type: Basic Fighting Pokemon
LV.??, HP 60
FF: Double Kick: 20x
Effect: Flip 2 coins. This attack does 20 damage times the
number of heads.
FFF: (Kakatootoshi): 60
Effect: Flip a coin. If tails, this attack does nothing.
-C Retreat
P Weakness
(No) Resistance
No. 108 (Uncommon)
Shining Kabutops
(You may only include 1 Shining Kabutops in your deck.)
Type: Basic Fighting Pokemon
LV.40, HP 80
FFL: Thunder Slash: 30+
Effect: Flip a coin. If heads, this attack does 10 more
damage, and does 10 damage to each of your opponent's Benched
Pokemon. (Don't apply Weakness and Resistance for Benched
Pokemon); if tails, this Pokemon does 10 damage to itself.
FFWW: Water Slash: 50+
Effect: This attack does 10 more damage for each W Energy
attached to this Pokemon, but not used to pay for this
attack's Energy cost. Don't apply Resistance for this
attack.
-CC Retreat
G Weakness
(No) Resistance
No. 141 (Ultra Rare)
Gilgar
Type: Basic Fighting Pokemon
LV.2?, HP 50
FC: Nerve Poison: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed and Poisoned.
(No) Retreat
G Weakness
F Resistance (Damage -30)
No. 206 (Common)
Phanpy
Type: Basic Fighting Pokemon
LV.14, HP 40
F: (Fumitsukeru): 10+
Effect: Flip a coin. If heads, this attack does 10 more
damage.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 231 (Common)
Dark Donphan
Type: Stage 1 Fighting Pokemon (Evolves from Phanpy)
LV.29, HP 60
FF: Helpful Smash
Effect: Flip a coin. If heads, return the Defending Pokemon
and all cards attached to it to your opponent's hand; if
tails, your opponent choose 1 of his or her Benched Pokemon
and switches it with the Defending Pokemon. (If your
opponent has no Benched Pokemon, this attack does nothing)
FFC: Giant Tusk: 50
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 232 (Rare)
Larvitar
Type: Basic Fighting Pokemon
LV.??, HP 40
C: Leer
Effect: Flip a coin. If heads, during your opponent's next
turn, the Defending Pokemon can't attack this Pokemon.
(Benching either Pokemon ends this effect.)
RC: Rock Throw: 20
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 246 (Common)
Dark Pupitar
Type: Stage 1 Fighting Pokemon (Evolves from Larvitar)
LV.??, HP 60
FF: Bullet Tackle: 40
Effect: This Pokemon does 10 damage to itself. During your
next turn, this Pokemon can't use Bullet Tackle.
CCC: Explosive Evolution
Effect: Flip a coin. If heads, this attack does 10 damage to
each of your opponent's Pokemon (Don't apply Weakness and
Resistance), then search your deck for a Pokemon named Dark
Tyranitar and put it on top of this Pokemon. This counts as
Evolving this Pokemon. Shuffle your deck afterward.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 247 (Uncommon)
Dark Tyranitar
Type: Stage 2 Fighting Pokemon (Evolves from Dark Pupitar)
LV.47, HP 90
F: Mountain Burst: 20x
Effect: Flip a number of coins equal to the number of F Energy
cards attached to this Pokemon. This attack does 20 damage
times the number of heads. Afterward, discard a number of
cards from the top of your opponent's deck equal to the
number of heads.
FFFC: Divide Attack: 50
Effect: If your opponent has any Benched Pokemon, this attack
does 30 damage, and choose 1 of your opponent's Benched
Pokemon. This attack does 30 damage to that Pokemon. (Don't
apply Weakness and Resistance for Benched Pokemon)
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 248 (Hologram)
Psychic Pokemon
Gentle Slowbro
Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke)
LV.??, HP 80
P: Give Hope
Effect: Each player may choose up to 3 Pokemon cards in his or
her discard pile, show them to his or her opponent, then
shuffle them into his or her deck.
WC: Water Play: 20+
Effect: This attack does 20 more damage for each Energy
attached to this Pokemon that exceeds the number of Energy
attached to the Defending Pokemon.
-CC Retreat
P Weakness
(No) Resistance
No. 080 (Uncommon)
Seel
Type: Basic Water Pokemon
LV.??, HP 50
WC: Takedown: 30
Effect: This Pokemon does 10 damage to itself.
-C Retreat
L Weakness
(No) Resistance
No. 086 (Common)
Gentle Dewgong
Type: Stage 1 Water Pokemon (Evolves from Seel)
LV.??, HP 80
WW: Freezing Power: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed; if tails, the Defending Pokemon is now Asleep.
WWW: Ice Pillar: 40
Effect: Until the end of your opponent's next turn, prevent
all damage done by attacks to your Benched Pokemon.
(Benching this Pokemon ends this effect.)
-CC Retreat
L Weakness
(No) Resistance
No. 086 (Common)
Gastly
Type: Basic Psychic Pokemon
LV.??, HP 40
P: Nightmare: 10
Effect: The Defending Pokemon is now Asleep.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 092 (Common)
Dark Haunter
Type: Stage 1 Psychic Pokemon (Evolves from Gastly)
LV.18, HP 50
P: Call Back
Effect: Choose 1 Baby Pokemon or Basic Pokemon in your
opponent's discard pile and put it onto his or her Bench.
Put 1 damage counter on that Pokemon. If your opponent's
Bench is full, you can't use this attack.
PP: Surround: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed; if tails, the Defending Pokemon can't Retreat
during your opponent's next turn.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 093 (Uncommon)
Dark Gengar
Type: Stage 2 Psychic Pokemon (Evolves from Dark Haunter)
LV.32, HP 70
[Pokemon Power] Unpleasant Dream
Effect: Each Pokemon that is Asleep at the end of each turn
flips 2 coins instead of 1. If both coins are heads, that
Pokemon is no longer Asleep. This power stops working if
this Pokemon is Asleep, Confused or Paralyzed.
PPP: Switch Out: 30
Effect: The Defending Pokemon is now Asleep. If you wish.
before damage is done, you may choose 1 of your opponent's
Benched Pokemon and switch it with the Defending Pokemon.
-CC Retreat
(No) Weakness
F Resistance (Damage -30)
No. 094 (Hologram)
Exeggute
Type: Basic Psychic Pokemon
LV.??, HP 40
G: Sleep Power: 10
Effect: The Defending Pokemon is now Asleep.
P: Psyshock: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed.
-C Retreat
P Weakness
(No) Resistance
No. 102 (Common)
Dark Exeggutor
Type: Stage 1 Psychic Pokemon (Evolves from Exeggute)
LV.??, HP 60
C: Triple Headbutt: 10x
Effect: Flip 3 coins. This attack does 10 damage times the
number of heads.
PC: Evil MAX: 20x
Effect: Flip a number of coins equal to the number of Energy
attached to all of your opponent's Pokemon. This attack
does 20 damage times the number of heads.
-CC Retreat
P Weakness
(No) Resistance
No. 103 (Uncommon)
Shining Mewtwo
(You may only include 1 Shining Mewtwo in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 70
PL: Reflect Shield
Effect: During your opponent's next turn, if an attack does
damage to this Pokemon, flip a coin. If heads, do 20 damage
to the attacking Pokemon, and the damage to this Pokemon is
prevented. (Other effects of the attack still happen)
PPR: Psyburst: 40+
Effect: Discard an R Energy card attached to this Pokemon in
order to use this attack. This attack does 10 more damage
for each Energy attached to the Defending Pokemon.
-CC Retreat
P Weakness
(No) Resistance
No. 150 (Ultra Rare)
Dark Espeon
Type: Stage 1 Psychic Pokemon (Evolves from Eevee)
LV.??, HP 60
C: Claw: 10+
Effect: Flip a coin. If heads, this attack does 10 more damage.
PCC: Psysplash
Effect: Flip a coin for each Energy card attached to each of
your opponent's Pokemon. This attack does 10 damage times
the number of heads to that Pokemon. (Don't apply Weakness
and Resistance)
(No) Retreat
P Weakness
(No) Resistance
No. 196 (H)
Dark Slowking
Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke)
LV.27, HP 60
[Pokemon Power] Dark Mind
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, look at the top card of your
opponent's deck, and return it to the top of his or her deck.
You may then choose to shuffle that deck. This power can't
be used if this Pokemon is Asleep, Confused or Paralyzed.
PP: Mindshock: 30
Effect: Don't apply Weakness or Resistance for this attack.
-CC Retreat
P Weakness
(No) Resistance
No. 199 (Rare)
Unown C
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] CHASE
Effect: If this Pokemon is your Active Pokemon when your
opponent Retreats his or her Active Pokemon, flip a coin. If
heads, put 1 damage counter on that Pokemon.
P: HIDDEN Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Unown G
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] GIVE
Effect: Once during your turn (before your attack), if this
Pokemon and Unown Pokemon [I], [V] and [E] are on your
Bench, you may flip a coin. If heads, search your deck for
a Basic Energy Card and attach it to 1 of your Pokemon.
Shuffle your deck afterward.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)
Unown H
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] HELP
Effect: Once during your turn (before your attack), if this
Pokemon and Unown Pokemon [E], [L] and [P] are on your
Bench, you may shuffle your hand into your deck, then draw
the same number of cards that you shuffled in.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)
Unown L
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] LAUGH
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, each player may shuffle his or her
deck.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)
Unown P
(You may include only up to 4 Unown in your deck.)
LV.??, HP 40
[Pokemon Power] PERFORM
Effect: When this Pokemon uses its [Awakening Power] attack,
if the Defending Pokemon attacked and did damage to this
Pokemon while it was your Active Pokemon, the attack does
additional damage equal to the amount of damage your
opponent's attack did.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Unown Q
(You may include only up to 4 Unown in your deck.)
LV.??, HP 40
[Pokemon Power] QUICKEN
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, during your opponent's next turn,
prevent all damage by attacks done to your Unown Pokemon.
You can't use this power if another Unown Q is using
QUICKEN.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Unown S
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] SEARCH
Effect: Once during your turn (before your attack), you turn 1
of your Prizes face up, then turn it back face down.
PC: Awakening Power: 20
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)
Unown T
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] TELL
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, each player may look at his or her
opponent's hand.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)
Unown V
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] VANISH
Effect: When this Pokemon is put into play from your hand,
you may flip a coin. If heads, choose 1 of your Unown
Pokemon other than this one and discard all cards attached to
it, then shuffle that Unown into your deck.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)
Unown W
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] WANT
Effect: Once during your turn (before your attack), if this
Pokemon and Unown Pokemon [A], [N] and [T] are on your
Bench, you may flip a coin. If heads, choose 1 Trainer card
in your discard pile, show it to your opponent and put it
it into your hand.
P: Hidden Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)
Unown X
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] XXXXX
Effect: When 1 of your Unown Pokemon uses an Hidden Power
attack, you may flip a coin until you flip tails. That
attack does 10 more damage times the number of heads. You
can't use this power is another Unown X is using XXXXX.
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)
Unown Z
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] ZOOM
Effect: While this Pokemon is on your Bench, the Retreat Cost
of your Unown Pokemon is reduced to 0.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Colorless Pokemon
Jigglypuff
Type: Basic Colorless Pokemon
LV.??, HP 50
CC: (Fukuramu): 10
Effect: During your opponent's next turn, damage done to this
Pokemon by attacks is reduced by 10.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 039 (Common)
Dark Wigglytuff
Type: Stage 1 Colorless Pokemon
LV.??, HP 60
CC: Evil Song
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed; if tails, the Defending Pokemon is now Confused.
CCC: Slam Awake: 20+
Effect: If the Defending Pokemon is Asleep or Confused, this
attack does 20 more damage, and the Defending Pokemon is
no longer Asleep or Confused.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 040 (Uncommon)
Gentle Wigglytuff
Type: Stage 1 Colorless Pokemon (Evolves from Jigglypuff)
LV.33, HP 80
C: Song of Evolution
Effect: Each player may choose 1 of his or her Pokemon, and
search his or her deck for the next stage of Evolution for
that Pokemon, and put it on top of that Pokemon. (This
counts as evolving that Pokemon) If a player searches his
or her deck, that player shuffles his or her deck afterward.
CCC: Body Slam: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 040 (Uncommon)
Chansey
Type: Basic Colorless Pokemon
LV.??, HP 90
CC: Double Slap: 20x
Effect: Flip 2 coins. This attack does 20 damage times the
number of heads.
CCC: Egg Bomb: 80
Effect: Flip 2 coins. If either is tails, this attack does
nothing.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 113 (Uncommon)
Porygon
Type: Basic Colorless Pokemon
LV.??, HP 50
CC: (Kakubaru): 20
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 137 (Common)
Dratini
Type: Basic Colorless Pokemon
LV.??, HP 40
C: Molt
Effect: Remove 1 damage counter from this Pokemon.
C: Fury Attack: 10x
Effect: Flip 2 coins. This attack does 10 damage times the
number of heads.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 147 (Common)
Gentle Dragonair
Type: Stage 1 Colorless Pokemon (Evolves from Dratini)
LV.35, HP 80
CC: Healing Light
Effect: Remove 1 damage from each of your Pokemon.
CCC: Wave of Protection
Effect: Flip a coin. If heads, during your opponent's next
turn, prevent all effects of attacks, including damage, done
to this Pokemon.
-CC Retreat
(No) Weakness
P Resistance (Damage -30)
No. 148 (Rare)
Gentle Dragonite
Type: Stage 2 Colorless Pokemon (Evolves from Gentle Dragonair)
LV.67, HP 100
[Pokemon Power] Miracle Wind
Effect: While this card is your Active Pokemon, each Special
Energy card attached to each player's Active Pokemon produces
Colorless Energy, and all effects other than the Energy
are prevented. This power stops working if this Pokemon is
Asleep, Confused or Paralyzed.
CCC: Wave of Light: 40
Effect: During your opponent's next turn, prevent all effects
of attacks that are not damage done to this Pokemon.
-CC Retreat
(No) Weakness
F Resistance (Damage -30)
No. 149 (Hologram)
Togepi
Type: Basic Colorless Pokemon
LV.??, HP 40
C: Snivel
Effect: During your opponent's next turn, damage done to this
Pokemon by the Defending Pokemon is reduced by 10.
CC: Thorn-Egg Tackle: 20
Effect: This Pokemon does 10 damage to itself.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 175 (Common)
Gentle Togetic
Type: Stage 1 Colorless Pokemon (Evolves from Togepi)
LV.32. HP 60
[Pokemon Power] Gift
Effect: When this Pokemon is played from your hand, each player
may search his or her deck for a Pokemon Tool, show it to his
or her opponent, and put it into his or her hand. That
player shuffles his or her deck afterward.
CC: Angel's Kiss: 30
Effect: Your opponent may draw 1 card.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 176 (Hologram)
Girafarig
Type: Basic Colorless Pokemon
LV.??, HP 60
CC: Tail Bite: 10+
Effect: Flip a coin. If heads, this attack does 20 more
damage.
PP: Psychic: 10+
Effect: This attack does 10 more damage for each Energy card
attached to the Defending Pokemon.
-C Retreat
(No) Weakness
(No) Resistance
No. 203 (Common)
Dark Ursaring
Type: Stage 1 Colorless Pokemon (Evolves from Teddiursa)
LV.??, HP 60
C: Provoke
Effect: Each player may look at this or her opponent's hand.
If there is a Baby Pokemon or Basic Pokemon there, you may
put as many of them as you wish on his or her Bench. If an
opponent's Bench is full, a Pokemon cannot be placed on his
or her Bench in this way.
CC: (Dairantou)
Effect: Flip a coin for each Pokemon. If heads, this attack
does 20 damage to that Pokemon (Don't apply Weakness and
Resistance.)
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 217 (Rare)
Dark Porygon 2
Type: Stage 1 Colorless Pokemon (Evolves from Porygon)
LV.34, HP 60
[Pokemon Power] Build Restoration
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, choose 1 Stadium Card in your
discard pile and put it into play. (If there is already a
Stadium Card in play, it is discarded.) You can't use this
power if this Pokemon is Asleep, Confused or Paralyzed.
CCC: Ball Attack: 20
Effect: Flip a coin. If heads, during your opponent's next
turn, prevent all including damage done by attacks to this
Pokemon. (Other effects of attacks still happen.)
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 233 (Hologram)
Shining Noctowl
(You may include only 1 Shining Noctowl in your deck.)
Type: Basic Colorless Pokemon
LV.24, HP 60
PLC: Flash Eye: 30
Effect: Flip 3 coins. If 1 is heads, the Defending Pokemon is
now Asleep; if 2 are heads, the Defending Pokemon is now
Confused; if all are heads, the Defending Pokemon is now
Paralyzed.
-C Retreat
L Weakness
F Resistance (Damage -30)
No. ??? (Ultra Rare)
Darkness Pokemon
Houndour
Type: Basic Evil Pokemon
LV.16, HP 40
E: Chase Down
Effect: During your opponent's next turn, the Defending Pokemon
can't retreat.
CC: Rush: 30
Effect: Flip a coin. If tails, this attack does nothing.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 228 (Common)
Shining Tyranitar
(You may only include 1 Shining Tyranitar in your deck.)
Type: Basic Evil Pokemon
LV.4?, HP 80
EFF: Mountain Crash: 30
Effect: Flip a coin until you flip tails. Discard a number of
cards from the top of your opponent's deck equal to the
number of heads.
ERRR: Flame of Destruction: 50
Effect: Flip a number of coins equal to the number of R Energy
cards attached to this Pokemon. Discard a number of R
Energy cards from this Pokemon equal to the number of heads.
Then choose a number of Energy cards in your discard pile
equal to the number of heads and attached them to this
Pokemon.
-CCC Retreat
(No) Weakness
P Resistance (Damage -30)
No. 248 (Ultra Rare)