Steel Pokemon
Shining Steelix
(You may include only 1 Shining Steelix in your deck.)
Type: Basic Steel Pokemon
LV.51, HP 90
SSFF: Earth Crash: 80
Effect: Flip a coin. If tails, this attack does nothing; if
heads, this attack does 10 damage to each Pokemon on each
player's Bench (Don't apply Weakness and Resistance for
Benched Pokemon), and this Pokemon can't use this attack
during your next turn.
-CCCC Retreat
R Weakness
G Resistance (Damage -30)
No. 208 (Ultra Rare)
Dark Scizor
Type: Stage 1 Steel Pokemon (Evolves from Scyther)
LV.35, HP 70
CC: Threaten
Effect: Flip a coin. If heads, look at your opponent's hand.
If there are any Trainer cards there, choose 1 of them and
shuffle it into your opponent's deck.
CCC: Slash: 30
-CC Retreat
R Weakness
G Resistance (Damage -30)
No. 212 (Hologram)
Trainer Cards
Bill's Mail
Type: Trainer Card
Effect: If you have less than 4 cards in your hand, draw cards
until you have 4 cards.
(If you cannot play this card if you have 5 or more cards in
your hand.)
No Number (Common)
Bizarre Electromagnetic Machine
Type: Trainer card (Team Rocket's Secret Machine)
Effect: Flip a coin until you flip tails. Choose a number of
Energy cards attached to your opponent's Active Pokemon equal
to the number of heads, and return them to your opponent's
hand. Your is now over.
No Number (Rare)
Counter Claw
Type: Trainer Card (Pokemon Tool)
Effect: [Standard Pokemon Tool Text.]
During your opponent's turn, if your opponent's attack does
damage to this Pokemon while it is your Active Pokemon (even if
this Pokemon is Knocked Out), flip a coin. If heads, put 2
damage counters on the Defending Pokemon and discard this card.
No Number (Uncommon)
Energy Multiplicator
Type: Trainer Card
Effect: Choose 1 Energy card in your hand, show it to your
opponent, then shuffle it into your deck. Flip a coin. If
heads, search your deck for up to 3 Basic Energy cards, show
them to your opponent, then put them into your hand. Shuffle
your deck afterward.
No Number (Uncommon)
Energy Stadium
Type: Trainer Card (Stadium Card)
Effect: Each player may, during his or her turn, flip a coin
(before his or her attack). If heads, that player chooses a
Basic Energy card in his or her discard pile, shows it to his
or her opponent, and put it into his or her hand.
[Standard Stadium Text.]
No number (Uncommon)
Impostor Professor Oak's Invention
Type: Trainer Card
Effect: Look at all of your opponent's Prizes. If you wish, you
may then shuffle them into his or her deck. Place a number of
cards from the top of his or her deck equal to the number of
Prizes he or she had before. These cards become his or her new
Prizes.
No number (Rare)
Lucky Stadium
Type: Trainer Card (Stadium Card)
(Same as others: BUT THIS ONE HAS A PICTURE OF *IMAKUNI?* ON IT!)
No number (Uncommon)
Pint Lens
Type: Trainer Card
Effect: Attach this card to 1 of your Pokemon. Discard this card
at the end of your turn.
When the attached Pokemon attacks, it ignores the Defending
Pokemon's Resistance.
No Number (Uncommon)
Pokemon Judgement
Type: Trainer Card
Effect: Choose 1 Evolution card in your hand and put it face
down in front of you. Your opponent must guess if it is a
Dark Pokemon, Gentle Pokemon, or an "other" Pokemon. When your
opponent guesses, turn the card over. If your opponent is
correct, he or she draws 3 cards. If he or she is incorrect,
you draw 3 cards. Either way, return the card in front of you
to your hand.
If you don't have an evolution card in your hand, you can't
play this card.
No Number (Uncommon)
Radio Tower
Type: Trainer Card (Stadium Card)
Effect: During his or her turn, a player may (before his or her
attack), look at the top 2 cards of his or her deck, then
return those cards to the top of his or her deck in any order.
[Standard Stadium Text.]
No number (Rare)
Study Device
Type: Trainer Card (Pokemon Tool)
Effect: [Standard Pokemon Tool Text.]
During your opponent's turn, if your opponent Knocks Out your
Active Pokemon with an attack, you may choose 1 Basic Energy
card attached to that Pokemon and attach it to this Pokemon
and discard this card.
No number (Rare)
Team Rocket's Maneuvers
Type: Trainer Card
Effect: Look at your opponent's hand and choose 1 card there.
Shuffle that card into your opponent's deck. Your opponent
may then draw up to 2 cards.
No number (Uncommon)
Ultimate Powder
Type: Trainer Card
Effect: Flip a coin. If heads, remove 2 damage counters from
your Active Pokemon, and that Pokemon is no longer Asleep,
Confused, Paralyzed or Poisoned.
No Number (Common)
Uneven Gym
Type: Trainer Card (Stadium Card)
Effect: The Retreat Cost for each player's Baby Pokemon and
Basic Pokemon is increased by 1.
[Standard Stadium Text.]
No Number (Rare)
Energy Cards
Miracle Energy
Type: Special Energy Card
Effect: This card can only be attached to a Shining Pokemon or
Gentle Pokemon, and is discarded at the end of the turn. This
card provides 2 Energy of any types that you choose when
needed.
If this card is attached to a Pokemon that isn't a Shining
Pokemon or a Gentle Pokemon, this card is discarded.
NOTE: You may only include 1 Miracle Energy card in your deck.
No number (Hologram)